Meeting Time: 6:00pm on Tuesday August 26th
Location: Railinc Corporate Headquarters, 7001 Weston Parkway, Suite 200 Cary, NC 27513
We had a great showing in July for our first RDAUG/Triangle User Experience co-meeting! In August, we'll be teaming up with the TUE yet again!
RDAUG will be presenting on Papervision 3D.
Papervision3D is a
realtime 3D engine for Flash. This means you can import 3D models,
create a 3D scene and make it completely interactive using regular
Actionscript 3 with the help of the PV3D framework. We'll talk through
the basics, give you enough information to get you started, and then
we'll show how to use the open source/free 3D package called Blender to
create some simple 3D assets for Papervision. We'll also show you how
to use Photoshop CS3 Extended to edit you're textures.
And then, the Triangle User Experience will be presenting on Flex and Maps. Working with Google, Yahoo, MapQuest, and ESRI maps within Flex applications. - presented by Adrian Pomilio
Please RSVP for this meeting by commenting in this post, thanks!
Meeting Time: 6:30pm on Tuesday July 29nd
PLEASE NOTE THE CHANGE! DUE TO A SCHEDULING CONFLICT WITH THE LOCATION, WE CAN NO LONGER HAVE THE MEETING ON THE 22nd.
Location: Railinc Corporate Headquarters, 7001 Weston Parkway, Suite 200 Cary, NC 27513
Join the Raleigh Durham Adobe User Group and the Triangle User
Experience for the first of many shared meetings! Presenting first will
be Ben Farrell and Eric Coker taking you through the basics of Adobe
Fireworks CS3. Eric will specifically be covering image exporting, and
Ben will be covering a basic workflow from Photoshop to Fireworks to
Dreaweaver or to Flex. For those of you who don't know, Fireworks is
the best program you've never used - it saves loads of production time
if you can integrate into your workflow properly, and we'll show you
just how to do that, along with some basic features.
Next, as our groups join forces and meet, we'll be asking those with an
idea or a desire to learn speak up and let us know what's on your mind.
The "Project Incubator" is our idea to get innovative ideas out there
and get skilled people together on these innovative ideas. Here's how
it works....You present an idea you have for a project, let us know what
your goals are and if you'd like to make money on it or just bask in
fame for doing something very cool. As a group, we'll ask you
questions, offer our critiques and concerns over how to meet goals, what
wrinkles lie ahead for your plan, etc.. At the end of the meeting,
we'll all socialize and see if people would like to help you on your
project or vice versa. It's like a support group for future
web/software inventors and renown artists!
If you're just starting out, and are a little shy to talk projects -
maybe your a beginner and are still learning, we'll also host the
"Learning Incubator" portion of the group. Here we'll be asking those
with a desire to learn a particular subject to speak up. We'll try to
put some groups together to learn a subject, and hopefully we'll put
groups with a volunteer instructor.
And lastly, we'll be providing one lucky winner with a software prize
worth up to $2100. If you present a project idea to
the incubator, or offer your expertise to lead a group to learn a
particular subject, we'll give you a raffle ticket to win the Adobe
software prize.
Please RSVP by leaving a comment in this post! You're also welcome to leave other comments or suggestions in this post.
One of the odd things about an open source project is the abiliity to watch progress as it happens. Despite the fact that its not like christmas morning anymore when the product drops, it is nice because you can keep tabs on it at every stage.
Of course Flex 4 SDK is open source, and you can download an early release right now. It's available here
Geek Glue is calling it a beta, but it hasn't even reached a milestone yet on the opensource page, so who knows what it is. To read more about it, the same Geek Glue article is a good read. Watch the video on this page to get a sneak peek at the skinning improvements - its pretty cool!
Hey everyone! So our last mini-meeting was small but successful. It was just Troy, Iris, and myself. Troy showed us the basics of using Papervision3D, while Iris showed us the basics of using the free 3D software called Blender. We can't wait to present on this stuff in August!
But in the meantime, I did some research and figured out a pretty good workflow to texture my Blender models using Photoshop CS3 Extended. Iris asked me if I wouldn't mind showing her sometime soon how I did it. And of course I'm more than happy to share, but wanted to share with anyone else who's interested as well.
So! I'm going to pick a time and place. If any interested folks don't like it, I'm more than happy to change it, just leave a comment in this post so we can discuss. My choice is Thursday night at around 7. I'll offer up my house at 706 Cross Timbers Drive in Durham. I know lots of folks live in Cary or Raleigh, and I'm more than happy to come to you - so if that's your preference feel free to tell me your chosen time and place.
To recap - we'll be learning two things. The first is prepping your 3D models with a texture and UV map. And then the second is importing a 3D model into Photoshop 3D extended to edit and preview the texture. Comment in this post if your game!