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Mathematics and Physics for Programmers
Danny Kodicek
Reviewed by: Ben Gomez Farrell
Wow, lotsa math here! Seriously, I think all programmers should buy this book....well, maybe theres another one where the examples were't written in Macromedia Director, but other than that, it's great. I actually am a long time user of Macromedia Director, but haven't used it for a while in favor of Flash. I found myself too lazy to read along with the coding examples, whereas I think if they were written in Javascript syntax I'd be fine. This book covers some very important topics from algebra, to trigonometry, to the physics of motion. It gets you all caught up with the stuff you forgot from high school, and then explains how to use these concepts in multimedia programming. Chapters in the book include collision testing, artificial intelligence in your games, and the basics of 3D graphics. Its a great book to browse through once, and then have it on your bookshelf when all of a sudden you need to brush up on your math, or need an idea on how to create that maze game.
