Communicate & Share

  feed: blog posts on RDAUG

  feed: new threads in our forum

  feed: all new posts in our forum

  check out our twitter feed

  RDAUG Yahoo Group

(please note that the forums, yahoo groups, rss, and twitter are intertwined - so you'll get the same chat whichever you choose)

  • <<Home


  • Book Review: Mathematics and Physics for Programmers

    on Nov 21 in Tips & Resources

     Mathematics and Physics for Programmers

    Danny Kodicek

    purchase this book on Amazon

    Reviewed by: Ben Gomez Farrell

    Wow, lotsa math here! Seriously, I think all programmers should buy this book....well, maybe theres another one where the examples were't written in Macromedia Director, but other than that, it's great. I actually am a long time user of Macromedia Director, but haven't used it for a while in favor of Flash. I found myself too lazy to read along with the coding examples, whereas I think if they were written in Javascript syntax I'd be fine. This book covers some very important topics from algebra, to trigonometry, to the physics of motion. It gets you all caught up with the stuff you forgot from high school, and then explains how to use these concepts in multimedia programming. Chapters in the book include collision testing, artificial intelligence in your games, and the basics of 3D graphics. Its a great book to browse through once, and then have it on your bookshelf when all of a sudden you need to brush up on your math, or need an idea on how to create that maze game.

     

    0 response(s) to “Book Review: Mathematics and Physics for Programmers”

    Leave a Reply